![]() It shouldn’t be super difficult to find a group, because virtually any group composition should be able to clear any dungeon in the game. The dungeons are all five-mans, but, again, remember that the Trinity is dead. Later in the game at around Level 30, when dungeons become available to you, you WILL have to start dealing with a party system. ![]() A major event is probably about to start or already in progress, and you won’t want to miss out. Similarly, if you see a whole bunch of players all running in one direction, definitely follow them. You’ll all help each other out, and there’s a good chance you’ll come across a random event together as a group. If you see a group of people wandering around, follow them. Happen upon a downed or dying player? You’ll want to try to revive them, since there’s a bit of experience in it for you. If you come across other players, help them! Start attacking their monsters - they won’t mind, since you’ll both get experience and treasure. Lion’s Gate has portals to all five major cities, and can be reached either through the portal in your own city, or by entering the sPvP lobby through your Hero Menu and taking the portal found there.) ![]() (Getting to them is simple, although not obvious. World combat, or even check out the other races’ starting areas. Spend some time gathering materials and crafting items, go check out the World vs. Again, the best way to find these events is to just wander around exploring the map - those who only run in a straight line to the heart and story quests will miss out.Įvents will occupy much of your time in the game, but if you ever get tired of them, or if feel like you are too under-leveled to move forward (and, if you only do story and heart quests and nothing else, you’ll hit this point pretty quickly), remember all the other things you can do. These events form what will likely be the core of your PvE experience, and you should always be looking to participate. As you walk around and explore the map, events will suddenly begin, or you’ll move into range of an in-progress event. When it comes to actual “questing,” the majority of “quests” in the game are randomly occurring events. Despite the notion of everyone being able to do “everything,” each class feels quite different from one other because of the weapons they are able to use and their unique mechanics, so the best thing for you to do is read up on the classes and pick which one sounds most interesting. And most classes have the ability to hand out some minor healing or regeneration to allies. ![]() There’s not a “different kind of healing.” Everyone has a self heal, and can spec to also have some weak group heals on long cooldowns, but healing is not and will not be a central focus of your gameplay, beyond your own responsibility to occasionally heal yourself.Įvery class is capable of dealing serious damage, and every class has the ability to act in a support capacity, throwing buffs (positive status effects) on their allies and debuffs (negative status effects) on their enemies (called “boons” and “conditions” in Guild Wars 2). Monsters can and will regularly attack everyone in the party, and everyone has a responsibility to mitigate or avoid the damage. It’s not that there is a “different kind of tanking.” There is no tanking. When I say that, I should be clear about what I mean.
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